I joined Strangelite in March 2002 as a computer programmer and immediately settled into my role. I had joined a creative and experienced team where many of the
members formerly worked together as Rowan Software, a well-known and respected developer of flight simulators. Strangelite was an internal development studio
of Empire Interactive but, when Empire fell into administration, the Strangelite team were bought by British independent developers Rebellion. Many of the original
team members still work at Rebellion (now known as Rebellion Liverpool) and continue to deliver games such as the popular Sniper Elite series.
I really enjoyed my time at Strangelite and, being in such a small team, it was important that I was able to deliver along with every other member in the team. As
one of a handful of programmers my duties included (amongst others) development of in-house graphics technology, development and evolution of tools and tool chains,
porting of code from one platform to another and working on design documents and demonstrations.
At Strangelite, titles I was credited with working on included Crazy Taxi (PC version, ported from the Sega Dreamcast), Delta Force: Black Hawk Down - Team Sabre
(PC and Sony PlayStation 2), Starship Troopers (PC) and Prism: Guard Shield (PC, freeware FPS for the US Army National Guard). I was also able to contribute in part
to a PC version of Sega's Virtua Tennis and the Xbox version of Crazy Taxi 3 - High Roller.
Whilst working for Rebellion Liverpool I worked on various published games across multiple platforms (including PC, Microsoft Xbox 360, Sony PlayStation 3 and
Sony PSP). All programming was C++ based with Microsoft Visual Studio at the core of the development environment. I was directly credited with working on Harry
Potter and the Order of the Phoenix and Star Wars: Battlefront - Renegade Squadron. In addition to those games I also spent time contributing to Rebellion's in-house
game and graphics engine, Asura, which has been used on many titles such as Alien vs Predator. Additional work included: special effects, UI design, localisation,
AI and gameplay mechanics.